Talk:Thds
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bye [http://a128.blogspot.com A128] | bye [http://a128.blogspot.com A128] | ||
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+ | Well. I just finished Imperishable Nights [Extra included], for my first time. Now that I look back on it, I've been playing the game quite often for almost 5 months. [Not every day.] To me, that's quite an accomplishment. But now that I beat it, this question popped into my head. Does this game have the same motives as the Touhou series? [I'll explain..] | ||
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+ | We all know that Touhou is about patterns, and just having fun, rather than pure impossible-ness. Are you trying to achieve this? | ||
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+ | And to wrap it up, yet another question. What's the name of this game going to be? Touhou DS sounds..Bland. |
Revision as of 23:24, 19 September 2008
Contents |
yay. looks awesome :)
can't wait to play this ^^ i just hope the collision detection won't slow it down too much. good luck! :)
- Thanks you! ^^ ... it wont slow down much, its doing collisions already at the top right i have graze counter, does not use much cpu at all using this bit of code, which i took from PA_Lib:
//yes ripped str8 from palib, but hey u guys did okai here :D extern inline u64 thDistance(s32 x1, s32 y1, s32 x2, s32 y2) { s64 h = x1 - x2; s64 v = y1 - y2; return(h*h + v*v); }
- Runs quite fast, am concerned a bit about line-circle collisions and laser rendering but have a good bit of cpu still free. ^^ Eris
wow! thats so cool!!!
I like TH and I like DS !!
best regards!!!
When are we going to be able to play this?
- hopefully soon, still working on behind the scenes stuffs. There is a mostly working demo from like 6 months back but it uses some of zun's original music and don't feel should put it up publicly. I'll try to get another demo soon as possible. ^^ Eris
Thanks ^_^.
Another question. Are we going to get focus?
- well atm, the player character changes speed and switches bullet patterns when the right shoulder button is pressed. need to add a character based delay however. Eris
Great. Thanks for answering. Hope this project gets completed some day. :]
- it is coming together finally :P Eris
And One Last Question.
When/If this is released, will it have DLDI support so on all flashcards this can be played?
- Yes, already it supports dldi and i plan to use the FAT filesystem for replay data storage at a later date.. :D Eris
COOL125.90.58.189
HOPE THAT SUCH A GOOD GAME WILL COME TO US IN SOON~~
Alright. Another question. Sorry for asking so many.
I was browsing some forums, and this link popped up. http://weeaboo.nl/ . It's a link to another person creating a Touhou homebrew. Not sure if you've seen it, but since it's open source, you might as well if you haven't. [You need to use iDeaS, or a flashcart. I couldn't get it to work on other emu's.]
- Because it doesnt work on anything but iDeaS, and doesnt work either on my flashcart haven't looked at it too much. Seems nice in the DIY Danmaku-fu style. Slightly envious they used the 3D engine to render sprites, but I'll save that technique for Thds02 :P
Now, for a question. ZUN's Music is quite known to be..Let's say.."Epic". Thoguh we did get a sample of songs, are we going to get some beautiful soundtracks?
- I hope._. Worked really hard on the music, but to me it still sounds a bit amateurish, u_u;; Think it's gonna work with the game, have had a few positive comments thus far. Can definitely say am improving. ^^ Listen to Zun's original soundtracks all the time, mostly the pc98 ones because those are favorites. <3<3
distance Part2
- Maybe you can use this for an approx. version of distance...no multiplication at all
/* Aprox. Distance between two 2D points s32 = signed 32 bit = mostly int */ s32 distanceApprox (s32 x1, s32 y1, s32 x2, s32 y2) { const s32 A=abs(x1-x2); const s32 B=abs(y1-y2); const s32 C=min(A,B)>>1; return (A+B-C); }
bye A128
Well. I just finished Imperishable Nights [Extra included], for my first time. Now that I look back on it, I've been playing the game quite often for almost 5 months. [Not every day.] To me, that's quite an accomplishment. But now that I beat it, this question popped into my head. Does this game have the same motives as the Touhou series? [I'll explain..]
We all know that Touhou is about patterns, and just having fun, rather than pure impossible-ness. Are you trying to achieve this?
And to wrap it up, yet another question. What's the name of this game going to be? Touhou DS sounds..Bland.